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max Peak

-3.1

LRA

9.9

max LUFS-M

-14.6

max LUFS-S

-20.6

LUFS-I

-26.5

Platform: macOS

Controller: DualSense Gamepad

Cars Captured: Two


This game offers a fun and casual experience, not aiming to be a racing simulator or feature realistic motor sound reproduction, but still a delightful addition to the current sound design landscape.


The music is a standout element, beautifully reactive to the scenes and level changes, adding a dynamic layer to the gameplay. For this reason, I kept the music in this gameplay capture—it truly enhances the uplifting and welcoming vibe of the design, making it an enjoyable experience that avoids causing fatigue.


While the overall sound design is great, there are moments where certain events could be more emphasized to draw attention and really "pop." I particularly enjoyed the harmonized title lyrics; however, the scene cuts occasionally feel mismatched, with some breaks being too long after the lyrics finish, resulting in quiet pauses that could be improved.


This series explores how sound effects alone can shape the gaming experience. (with an emphasis for motors/vehicle games and simulators) Share your thoughts or recommendations for games to feature next!  

HISTOGRAM:

ANALISYS:



VEHICLE SOUND DESIGN REF-BOOK

What The Car?

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